showing 11 games

namepublisher(developer)year arrow_downwarddescription
Lost Word of JeNnY: Ushinawareta Message  Takara (Tose)1987"Lost Word of Jenny" is based on the "Jenny" dolls toyline, a kind of Japanese "Barbie". In six levels you are collecting parts of a passcode to finish the game. Compared to Takara's first Famicom game [game=#155967]Transformers: Convoy no Nazo[/game] , "Lost Word of Jenny" is an improvement, but not by much. The levels look different from each other and are connected by a city overworld scenario but have a very repetitive layout. The jumping controls are bad and its nearly impossible to land precise attacks. labelimageminimize
Castlevania  Konami1987
[100]***
[17]***
[49]***
[83]***
[62]***
[33]***Very similar to [game=#16536]Vampire Killer[/game] but the gameplay is different and lacks some gameplay elements present in the MSX2 version.***
[49]***
[1]***
[52]***After the initial 1986 Famicom Disk System release in Japan, this game made it to the USA in May 1987 as cartridge version for the first time. The Japanese got their cartridge version on the 5th February 1993. Except the removal of saved games this version seems to be identical to the Famicom Disk Version. Castlevania is an early Konami NES title with great and varied background graphics and sprites. Music is also very good and memorable. Konami really understood early on how to program high quality games for that console. Playability is also quite good but there are a few issues. Most prominent one the fact that when you are hit by a monster you are pushed back quite a bit, which very often results in falling down platforms and to your death.***Step into the shadows of the deadliest dwelling on Earth. You've arrived at Castlevania, and you're here on business: to destroy the curse of the Evil Count, once and for all. Make your way through six monstrous floors filled with bats, ghosts, zombies and every kind of ghoulish creature you can imagine. Use the legendary whip Vampire Killer and a host of deadly weapons to battle your way to Dracula's chamber and the ultimate duel of good vs. evil.***The original Castlevania in all it's 8-bit glory. This game has great music and interesting levels (as far as the NES goes, anyway). Simply a classic.
[trevor belmont]
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Youkai Club  Jaleco1987This game instantly reminded me of the first [game=#7647]Castlevania[/game] game. "Youkai Club" is a mostly linear game. Some of the levels/rooms are side-scrolling and others are vertically scrolling. You kill enemies with your throwing knives/daggers. You can get experience from killing enemies and collecting red balls they leave behind or by finding special book items. With higher experience you upgrade you firepower. The graphics have enough variety most of the time and the music is decent. However the game also has strange jump controls that I didn't like. Many enemies are too hard to kill, especially at the beginning. The difficulty level is quite high. In the end it is what you might call an average game. Players who like Castlevania-style games might want to give it a try. labelimageminimize
Lupin Sansei: Pandora no Isan  Namco (Tose)1987This game based on the Lupin III anime series is actually quite good, which was not always the case at around that time with anime to game conversions. Lots of diverse levels. And you can switch between controlling Lupin or his friends Jigen and Goemon, each one with special abilities. Lupin can use special gimmicks, Jigen is the best shooter and Goemons sword destroys things otherwise indestructable. What I did not enjoy was the more and more maze-like and overly confusing levels at the end. labelimageminimize
Gegege no Kitarō 2: Youkai Gundan no Chousen  Bandai (Tose)1987The second game based on the Gegege no Kitaro series for the Famicom is no longer a platform game but a RPG. The RPG mechanics are rather limited. You can find and use friends in combat but they are not complete party members but ony work as "abilities". There are not shops or towns as in other RPGs. This lack of depth doesn't make the game easy though. It has some hard and not obvious puzzles to work out where to find and use what item. The overworld (resembling Japan) has a very complicated design, with lots of different mountain ranges and height levels. A castle or dungeon entrance could be only three steps away, but to actually able to reach it could be quite a long way. On the way to boss fights its also nearly a must to run away from all fights (which works most of the time), because otherwise you will be too low on resources to fight the boss. Grinding periods are needed at times and is a mixed-bag. On the one hand there are only ten levels and the xp to reach them seems to be low. On the other hand the normal enemies give only very few xp so it is not as fast as you might think. Technically the game is ok, graphics and music are not outstanding but nice enough. labelimageminimize
Castlevania II: Simon's Quest Konami1988
[142]***
[33]***
[49]***
[1]***
[52]***
[37]***
[27]***The sequel of Castlevania made a similar change in style as the Zelda-sequel. Konami added RPG-elements, puzzles and left the strict linear path. Technically the game is excellent with great graphics and music and atmospheric surroundings. However the game also has some very strange game play elements. There are not enough useful hints for some puzzles and I felt that without a walkthrough you would feel a bit lost. It is actually the same kind of problem that I had with the Zelda-sequel. The cartridge version was released only in the US/EU a good year after the original Japanese Famicom Disk System version.***In this one-player adventure, you'll take on the role of Simon Belmont once again and duel to the death with Count Dracula. Grab your legendary whip, Vampire Killer, and roam freely through Transylvania on a quest to find the count's missing body parts-these are the key to breaking an evil curse. This quest won't be easy, though, for you must battle hideous fiends who stalk the land. In addition to the intense action and tight control the Castlevania series is known for, this sequel also introduced several unique game-play elements into the fold. Build experience the longer you play, buy weapons and items from merchants, or talk with villagers to get clues (some of which are false). Watch as day turns to night and then back again. Take a deep breath, steady your nerves, and help Simon end his curse and defeat the count once and for all.***Outstanding twist of Castlevania to a RPG (AKA the Dark Side)... Best game in the series until Symphony of the Night came out and kicked everything's arse. Better have a lot of patience, though.***A different style of Castlevania--an actual QUEST instead of normal walk through castle, kill bad guys. Some great tunes, too. Not quite up to par with Castlevania 3, but what game is?
[trevor belmont]
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Shooting Range Bandai (Tose)1989Think you have what it takes to be the fastest gun in the west? How about the ace of outer space? You'll need a quick draw, a steady hand, and a dead eye to prove your stuff in this fast paced test of sharpshooting skill. But remember when all is said and done, in Shooting Range, you're either a hot shot or your not. labelimagesubject
DuckTales  Capcom1989[media=youtube]https://youtu.be/Ui5d10GUbVo[/media]***
[70]***
[90]***
[66]***
[64]***
[63]***
[52]***
[37]***
[27]***Uncle Scrooge is a world class millionaire and a lover of adventure. His goal this time is to obtain the five lost treasures that were scattered throughout the world. He is off on his adventure with the help of Huey, Dewey, Louie and Webby. They will travel with him through the jungles of the Amazon, the snow topped peaks of the Himalayas, the haunted house in Transylvania, the subterranean mines of Africa, and to the surface of the Moon. How many of the lost treasures will you be able to find?
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Noah's Ark Konami;Matchbox;Piko Interactive (Source Research and Development)1991Developed by Source Research and Development
NES-NH-UKV Noah's Ark published by Konami 1992 in the United Kingdom for Region B PAL units.
NES-FH-NOE Noah's Ark published by Konami 1992 in Germany for Region B PAL units.
Matchbox would have published the USA version of this game, but were apparently prevented. This NTSC version was not fully debugged.
1 player only.
[Zerothis]
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Double Dragon III: The Sacred Stones  Acclaim Entertainment;Technos (Technos)1991
[70]***Only one man knows the real story behind Marion's disappearance... and he's dead! Now the Double Dragons must rely on a mysterious fortune teller to locate Marion and her ransom - the Sacred Stones of Power! You'll fend off vicious street thugs, evil ninja warriors, deadly gladiators, Manchurian barbarians and more! Defeat your most dreaded enemies and out of pure respect they'll join your side - adding their Iron Claws and Shangai Stars to your all-new martial arts maneuvers - like the awesome mid-air somersault. Double Dragon III. If you survive the action, you'll rescue Marion, retain your honor and discover the truth behind the Sacred Stones. If you fail...***
[64]***
[32]***
[29]***
[27]***1 player or 2 player simultaneous cooperative play.
[Zerothis]
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HeroQuest  Hasbro (Gremlin Graphics)1992The game's 'author', Chris Shrigley, has "released this game to the NES community".
[Zerothis]***Exactly the same as the famous strategic-fantasy board game, with the same characters, same monsters, same spells, same missions...

I downloaded it as a 'prototype game' but development seems completely finished, I didn't notice any bug or missing stuff. Maybe it was never released ?...
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